![]() The very structure of modes too can feel confusing to work out too. Yes this is a game, a series, primarily about the mechanics of racing, but for a year billed as an anniversary celebration - the anniversary celebration - you can’t help but feel that a more dedicated return to past era’s would’ve greatly benefited this year’s deserved uniqueness. Have the screen filtered to replicate old technology even minor alterations in the terrain and surrounding environment so far as buildings are concerned. Sure, it’s a silly addition but if anything, you can’t help but feel that WRC 10 may have benefited from more of that retro acknowledgment. But when replicating the tracks or even aesthetic of the 1970s, for example, is little more than having your spectator NPCs occasionally fashioning period hairstyles, it’s notable. Complete with the profiles of the very drivers famed for those very races and cars players can access. Sure, there are flashes of vintage remarking on days gone with photos from historic races here, detailed descriptors of iconic races there. It’s how it’s delivered where this year’s release will see its merits tested to begin with.Ĭall it personal taste or a consequence of one’s lacking favoritism for simulation-leaning racing, but it’s surprising how little Kylotonn have leaned into the multi-era, decade-spanning anthology that comprises its 50th anniversary modes. Specifically, the manner at which Kylotonn present this knowing Kylotonn’s track record with the specifics of the sport - in all its fine-tuning, custom-tweaking detail - the plethora of content isn’t so much the expectation. After all, what else do people usually do with anniversaries? They celebrate them of course, so perhaps that’s as good an area to start with WRC 10. Sure, greater an incentive it might be to jump into the full and intended package, it’s a strange decision during the build-up. So you can’t blame one’s confused reaction coming away from the first hands-on with this year’s release, WRC 10.īrief as the time was earlier this year in preview form, for a series whose prime attraction this year was its commemorating the sport’s anniversary, the fact that such a notable feature was locked away and inaccessible was surprising. But at its worst? A series that occasionally, but admittedly so, isn’t immune from plateauing between releases. But to spin that once more back into a more positive perception, perhaps that’s the best thing you can say of a series like WRC in its current form: at best, a fully-engaging simulation of grueling on-road/off-road split-second decisions. Emerging less pleasantly with a game two years its junior. ![]() ![]() Even if, almost like a reaction to that move, that might have shone a light on even 8‘s forgivable shortcomings. Sure, last year’s WRC 9 felt at points like Kylotonn conservatively consolidating what the preceding’s fantastic improvements created. How does one go about celebrating an anniversary? Are the celebratory retrospects intended to be the prime focus - possibly at the expense of everything else that respective series is known for? What kind of commemorative “looking back” should you include or at least devote enough resources to, so as to convince not just newcomers, but returning players that a full-price investment is worth it? As the official World Rally Championship series’ near-annual chronology finds itself plastering a double-figure digit - coincidentally at the time current-gen console availability is encroaching on a little one-year anniversary of its own - atop its cover art, the usual questions permeating from out the routine “annual release” schedule are more varied with a series like this.Īs Kylotonn have showcased (or at least in the years personally covered), the French studio’s rendition of rally simulation has at least avoided recessing into itself.
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